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SKILLS

  • Traditional fine art
  • Digital art and compositing
  • Low/High-polygon 3D modeling
  • UV Layout and Mapping
  • Texture creation: Hand painted/Photo Sourced
  • Normal/Specular Mapping and Shader creation
  • Biped and Custom Rig creation
  • Skin weighting and Rigging
  • 2D/3D Key Frame Animation
  • Motion Capture Technology
  • Fluency in Korean
  • Programming: Pascal, Java, C++, Assembly, Python
  • Scripting: XML, JavaScript, CSS, HTML
  • Website Design and Administration

SOFTWARE

  • 3D Studio Max
  • Maya
  • Mudbox
  • Zbrush
  • Photoshop
  • CrazyBump
  • xNormal
  • Roadkill
  • TortoiseSVN (Subversion), Perforce
  • MS Office
  • Vicon IQ/Workstation 1.5
  • Unreal Development Kit
  • Source SDK
  • Torque Game Builder

GAME EXPERIENCE

Critical Mass Interactive Tron: Evolution April - July 2010
Technical Artist (Contract Artist)
  • Performed troubleshooting and client pipeline integration for Art Team (Maya, 3D Studio Max, Unreal)
  • Created and placed world objects for four multiplayer levels (Maya, Unreal)
  • Created texture shaders and animated materials for multiplayer world objects (Photoshop, Unreal)
  • Generated and optimized light maps for multiplayer world objects (Maya)
  • Built world and character lighting rigs for four multiplayer levels (Beast Renderer, Unreal)
Gearbox Software Unannounced Title August 2007
Model Rigger (Contract Intern)
  • Created biped rig for two characters (3D Studio Max)
  • Rigged and skin weighted two characters (3D Studio Max)

PERSONAL PROJECTS

Game-Ready Assets (3D Studio Max)
  • Sci-fi Off-Road Buggy (Vehicle Study)
March 2010
  • Old Man (Character Study)
August 2008

PREVIOUS EXPERIENCE

Office of State Assemblywoman Ellen Young, New York State Assembly June – November 2006
   Campaign Manager
Office of Councilman John C. Liu, City Council of the City of New York January – May 2006
   Project Manager
Teachers' Retirement System of the City of New York January 2004 – April 2005
   Assistant Manager
Teachers' Retirement System of the City of New York July - December 2006
   Pension Analyst

EDUCATION

The Guildhall at Southern Methodist University January 2007 – July 2008
   Masters of Interactive Technology in Digital Game Development, Art Creation specialization
Cornell University School of Industrial Labor Relations June 2004, February 2005
   Certificate in Critical Skills for Managers
   Certificate in Supervising and Managing People
Queens College of the City University of New York September 1996 – June 2002
   Bachelor’s of Arts in Urban Studies