Character Head - Old Man
- 2500 Polygons (Triangles)
- Photographic texture work
- 2048 x 2048 Texture Maps
- Diffuse
- Specular
- Gloss
- Normal
Character - MMO Character
- Art Test Submission
- 5000 Polygons (Triangles)
- Hand painted textures
- 1024 x 1024 Texture Maps
Character - Male Gamer
- 8982 Polygons (Triangles)
- Photographic texture work
- 2048 x 2048 Texture Maps
Low Polygon Weapon - Pistol Amalgam
- 1488 Polygons (Triangles)
- Hand painted textures
- 1024 x 1024 Diffuse Texture Map
Shader Study - Cel-shading
- Toon Shader simulation using 3d Studio Max
- Character - 6818 Polygons (Triangles)
- Sword - 778 Polygons (Triangles)
- Ox and Cart - 4794 Polygons (Triangles)
- 1024 x 1024 Diffuse Texture Maps
Shader Study - Sketchbook Render
- Sketch Render Shader
- Character - 11,248 Polygons (Triangles)
- Buggy - 4,758 Polygons (Triangles)
- Polearm - 2252 Polygons (Triangles)
- Crossbow - 1398 Polygons (Triangles)
- No Texture Maps
Past Game Assets
- Used in Unreal Tournament 2004 and Half-Life 2 modifications
- Imported using Unreal Editor 3.0 and Source: SDK
- 1024 x 1024 Texture Maps
- Diffuse (UT 2k4)(HL2)
- Specular (HL2)
- Normal (HL2)
© 2008 David Nam - Please don't steal. Kthx.