Character Head - Old Man

  • 2500 Polygons (Triangles)
  • Photographic texture work
  • 2048 x 2048 Texture Maps
    • Diffuse
    • Specular
    • Gloss
    • Normal

Character - MMO Character

  • Art Test Submission
  • 5000 Polygons (Triangles)
  • Hand painted textures
  • 1024 x 1024 Texture Maps
    • Diffuse
    • Specular
    • Normal

Character - Male Gamer

  • 8982 Polygons (Triangles)
  • Photographic texture work
  • 2048 x 2048 Texture Maps
    • Diffuse
    • Specular
    • Normal

Low Polygon Weapon - Pistol Amalgam

  • 1488 Polygons (Triangles)
  • Hand painted textures
  • 1024 x 1024 Diffuse Texture Map

Shader Study - Cel-shading

  • Toon Shader simulation using 3d Studio Max
  • Character - 6818 Polygons (Triangles)
  • Sword - 778 Polygons (Triangles)
  • Ox and Cart - 4794 Polygons (Triangles)
  • 1024 x 1024 Diffuse Texture Maps

Shader Study - Sketchbook Render

  • Sketch Render Shader
  • Character - 11,248 Polygons (Triangles)
  • Buggy - 4,758 Polygons (Triangles)
  • Polearm - 2252 Polygons (Triangles)
  • Crossbow - 1398 Polygons (Triangles)
  • No Texture Maps

Past Game Assets

  • Used in Unreal Tournament 2004 and Half-Life 2 modifications
  • Imported using Unreal Editor 3.0 and Source: SDK
  • 1024 x 1024 Texture Maps
    • Diffuse (UT 2k4)(HL2)
    • Specular (HL2)
    • Normal (HL2)